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``` unit Q2; interface uses Classes, SysUtils; procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); implementation procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); begin Player.GetMonDropItems('白野猪'); //将白野猪爆率以怪物死亡爆出的计算方式直接爆出到玩家背包 end; end. ```