## A.2 Functions
Very simply, a ***function** f* of one variable is a rule or law that associates with a value *x* a unique value *f* (*x*). For example, the function *f* that associates the square of a real number with a given real number *x* is
![](https://box.kancloud.cn/672f90366ce4e3a2e09ea81d2435b091_89x23.jpg)
A function determines a set of ordered pairs. For example, the function *f* (*x*) = *x*2 determines all the ordered pairs (*x*, *x*2). A ***graph*** of a function is the set of all ordered pairs determined by the function. The graph of the function *f* (*x*) = *x*2 appears in [Figure A.1](#ap-afig01).
[![Click To expand](https://box.kancloud.cn/2297692e7d54a5f838095ee7bc18898b_350x423.jpg)](figap-a-1_0.jpg)
Figure A.1: The graph of the function *f* (*x*) = *x*2. The ordered pair (2, 4) is illustrated.
The function,
![](https://box.kancloud.cn/0fb3ae68a71e3882182bb531bea78af1_80x40.jpg)
is defined only if *x* ≠ 0. The ***domain*** of a function is the set of values for which the function is defined. For example, the domain of *f* (*x*) = 1/*x* is all real numbers other than 0, whereas the domain of *f* (*x*) = *x*2 is all real numbers.
Notice that the function
![](https://box.kancloud.cn/8315c59871e7ecc1b5680f468b968474_83x23.jpg)
can assume only nonnegative values. By "nonnegative values" we mean values greater than or equal to 0, whereas by "positive values" we mean values strictly greater than 0. The ***range*** of a function is the set of values that the function can assume. The range of *f* (*x*) = *x*2 is the nonnegative reals, the range of *f* (*x*) = 1/*x* is all real numbers other than 0, and the range of *f* (*x*) = (1/*x*)2 is all positive reals. We say that a function is *from* its domain and *to* its range. For example, the function *f* (*x*) = *x*2 is from the reals to the nonnegative reals.
- Table of Contents
- BackCover
- Foundations of Algorithms Using C++ Pseudocode, Third Edition
- Preface
- Chapter Contents
- Pedagogy
- Course Outlines
- Acknowledgments
- Errors
- Chapter 1: Algorithms - Efficiency, Analysis, and Order
- 1.2 The Importance of Developing Efficient Algorithms
- 1.3 Analysis of Algorithms
- 1.4 Order
- 1.5 Outline of This Book
- Exercises
- Chapter 2: Divide-and-Conquer
- 2.1 Binary Search
- 2.2 Mergesort
- 2.3 The Divide-and-Conquer Approach
- 2.4 Quicksort (Partition Exchange Sort)
- 2.5 Strassen's Matrix Multiplication Algorithm
- 2.6 Arithmetic with Large Integers
- 2.7 Determining Thresholds
- 2.8 When Not to Use Divide-and-Conquer
- Exercises
- Chapter 3: Dynamic Programming
- 3.1 The Binomial Coefficient
- 3.2 Floyd's Algorithm for Shortest Paths
- 3.3 Dynamic Programming and Optimization Problems
- 3.4 Chained Matrix Multiplication
- 3.5 Optimal Binary Search Trees
- 3.6 The Traveling Salesperson Problem
- Exercises
- Chapter 4: The Greedy Approach
- 4.1 Minimum Spanning Trees
- 4.2 Dijkstra's Algorithm for Single-Source Shortest Paths
- 4.3 Scheduling
- 4.4 Huffman Code
- 4.5 The Greedy Approach versus Dynamic Programming: The Knapsack Problem
- Exercises
- Chapter 5: Backtracking
- 5.2 The n-Queens Problem
- 5.3 Using a Monte Carlo Algorithm to Estimate the Efficiency of a Backtracking Algorithm
- 5.4 The Sum-of-Subsets Problem
- 5.5 Graph Coloring
- 5.6 The Hamiltonian Circuits Problem
- 5.7 The 0-1 Knapsack Problem
- Exercises
- Chapter 6: Branch-and-Bound
- 6.1 Illustrating Branch-and-Bound with the 0 - 1 Knapsack problem
- 6.2 The Traveling Salesperson Problem
- 6.3 Abductive Inference (Diagnosis)
- Exercises
- Chapter 7: Introduction to Computational Complexity - The Sorting Problem
- 7.2 Insertion Sort and Selection Sort
- 7.3 Lower Bounds for Algorithms that Remove at Most One Inversion per Comparison
- 7.4 Mergesort Revisited
- 7.5 Quicksort Revisited
- 7.6 Heapsort
- 7.6.1 Heaps and Basic Heap Routines
- 7.6.2 An Implementation of Heapsort
- 7.7 Comparison of Mergesort, Quicksort, and Heapsort
- 7.8 Lower Bounds for Sorting Only by Comparison of Keys
- 7.8.1 Decision Trees for Sorting Algorithms
- 7.8.2 Lower Bounds for Worst-Case Behavior
- 7.8.3 Lower Bounds for Average-Case Behavior
- 7.9 Sorting by Distribution (Radix Sort)
- Exercises
- Chapter 8: More Computational Complexity - The Searching Problem
- 8.1 Lower Bounds for Searching Only by Comparisons of Keys
- 8.2 Interpolation Search
- 8.3 Searching in Trees
- 8.4 Hashing
- 8.5 The Selection Problem: Introduction to Adversary Arguments
- Exercises
- Chapter 9: Computational Complexity and Interactability - An Introduction to the Theory of NP
- 9.2 Input Size Revisited
- 9.3 The Three General Problem Categories
- 9.4 The Theory of NP
- 9.5 Handling NP-Hard Problems
- Exercises
- Chapter 10: Number-Theoretic Algorithms
- 10.1 Number Theory Review
- 10.2 Computing the Greatest Common Divisor
- 10.3 Modular Arithmetic Review
- 10.4 Solving Modular Linear Equations
- 10.5 Computing Modular Powers
- 10.6 Finding Large Prime Numbers
- 10.7 The RSA Public-Key Cryptosystem
- Exercises
- Chapter 11: Introduction to Parallel Algorithms
- 11.1 Parallel Architectures
- 11.2 The PRAM Model
- Exercises
- Appendix A: Review of Necessary Mathematics
- A.2 Functions
- A.3 Mathematical Induction
- A.4 Theorems and Lemmas
- A.5 Logarithms
- A.6 Sets
- A.7 Permutations and Combinations
- A.8 Probability
- Exercises
- Appendix B: Solving Recurrence Equations - With Applications to Analysis of Recursive Algorithms
- B.2 Solving Recurrences Using the Characteristic Equation
- B.3 Solving Recurrences by Substitution
- B.4 Extending Results for n, a Power of a Positive Constant b, to n in General
- B.5 Proofs of Theorems
- Exercises
- Appendix C: Data Structures for Disjoint Sets
- References
- Index
- Index_B
- Index_C
- Index_D
- Index_E
- Index_F
- Index_G
- Index_H
- Index_I
- Index_J
- Index_K
- Index_L
- Index_M
- Index_N
- Index_O
- Index_P
- Index_Q
- Index_R
- Index_S
- Index_T
- Index_U
- Index_V
- Index_W-X
- Index_Y
- Index_Z
- List of Figures
- List of Tables
- List of Algorithms, Examples, and Theorems
- List of Sidebars