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### 4.7.2 赛果数据推送 * 数据变化推送、数据新增推送 * 每次推送全量数据 ~~~ { "game_id: 2, //游戏id "channel": "result", //数据类型(游戏) "push_type":"update", //推送场景(update更新/create或者new新增) "data": { "race_id": 690, //小局ID "match_id": 886, //比赛ID "game_id": 2, //游戏ID "stage": 1, //第几局 "video_url": "", //视频地址 "start_time": 1630323300, //开始时间 "map": { //地图 "id": 7, "name": "Inferno", "logo": "http://xxxxx.jpeg" }, "round_num": 1, //回合数 "status": "past", //小局状态 "teams": [ { "team_id": 2654, "team": { "id": 2654, "name": "Dynasty", "abbr": "", "logo": "http://xxxxxx.png", "icon": "" }, "side": 2, //阵营 1 T/2CT "win": 1, //是否获胜 "score":11, //总得分 "kills":11, //总得分 "fh_score":8, //上半场得分 "sh_score":3, //下半场得分 "m_score":0, //加时赛得分 "special_kill": { "first_blood":1 //是否一血 "five_kills":0, //是否首先获得5个击杀 "ten_kills":1, //是否首先获得10个击杀 "r16_win":1, //是否获得第13回胜利(注:CS2统计数据变动,r16相当于r13,为兼容数据,字段不变) "timeout_win":1, //是否超时获胜 }, "up_win": [ //获胜方式(1CT全歼获胜、2T全歼获胜,3爆炸获胜、4拆弹获胜、5超时获胜) 0, 0, 1, 1, 0, 2, 1, 1, 1, 1, 0, 0, 0, 1, 0 ], "down_win": [ 3, 3, 0, 0, 0, 1, 3, 1, 3, 1, 1, 0, 0, 0, 0 ], "overtime_win": [ 3, 3, 0, 0, 0, 1 ], "players": [ { "player_id": 10454, "player": { "id": 10454, "name": "swede", "logo": "http://xxxxx.png" }, "kills": 32, //击杀数 "headshot": 10, //爆头数 "deaths": 12, //死亡数 "assists": 12, //助攻数 "flasher": 7, //闪光数 "kast": 92.3, //KAST数值 "kd_diff": 20, //队员该小局击杀数和死亡数的差 "adr": 112.2, //平均回合造成伤害 "fk_diff": 5, //队员该小局首次击杀和被首次击杀的差 "rating": 1.92 //评分 }, .... ] }, ..... ] } "win_rate": //胜率 [ { "time": 44, //开局时间 "blue_win_rate": 0.56 //蓝方胜率 }, { "time": 54, "blue_win_rate": 0.54 }, { "time": 65, "blue_win_rate": 0.56 } 。。。。。 } ] ] } ~~~