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## 1、矩形 * C++: ``` C++: BOOL Rectangle( HDC hdc, int left, //左上x,y坐标 int top, int right, //右下x,y坐标 int bottom ); ``` * aardio: ``` rectangle = ::Gdi32.api("Rectangle","bool(ptr hdc,int x1,int y1,int x2,int y2)" ) ``` ## 2、圆角矩形 ``` BOOL RoundRect( HDC hdc, int left, //左上x,y坐标 int top, int right, //右下x,y坐标 int bottom, int width, //圆角x,y向长度 int height ); roundRect = ::Gdi32.api("RoundRect","bool(ptr hdc,int x1,int y1,int x2,int y2,int rcx,int rcy)" ) ``` ## 3、多边形 ``` BOOL Polygon( HDC hdc, const POINT *apt, // 点坐标,在aardio中用结构体创建 int cpt // 点个数 ); polygon = ::Gdi32.api("Polygon","bool(ptr hdc, struct apt, int cpt)" ) ``` ## 4、扇图 ``` BOOL Pie( HDC hdc, int left, // 矩形左上x,y坐标 int top, int right, // 矩形右上x,y坐标 int bottom, int xr1, // 第一条射线 中心坐标点到x,y坐标 int yr1, int xr2, // 第二条射线 中心坐标点到x,y坐标 int yr2 ); pie = ::Gdi32.api("Pie","bool(ptr hdc, int x1,int y1,int x2,int y2,int xr1,int yr1,int xr2,int yr2)" ) ``` ## 5、画弦 ``` BOOL Chord( HDC hdc, int x1, //矩形左上角点 int y1, int x2, //矩形右下角点 int y2, int x3, //穿过矩形的直线上一个端点 int y3, int x4, //穿过矩形的直线上另一个端点 int y4 ); chord = ::Gdi32.api("Chord","bool(ptr hdc, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4)" ) ``` ## 6、椭圆 ``` BOOL Ellipse( HDC hdc, int left, //矩形左上角点 int top, int right, //矩形右下角点 int bottom ); ::Ellipse = ::Gdi32.api("Ellipse","int(ptr hdc,int X1,int Y1,int X2,int Y2)"); ```