如果你不用插件的话,那就来了解一下均分曲面的定义吧:
LOGIC
1\. Create two surfaces to blend between
2\. Divide both surfaces with points
3\. Connect the points between surfaces with lines
4\. Slide points along the lines
5\. Create new points with curves
6\. Loft curves to build the blended surface
[http://www.rhinostudio.cn/course/1397/task/4114/show](http://www.rhinostudio.cn/course/1397/task/4114/show)
- 前言
- 关于犀流堂
- 犀流研习班十八期
- Params
- Geometry
- Point
- Vector
- Circle
- Circular Arc
- Curve
- Line
- Plane
- Rectangle
- Box
- Brep
- Mesh
- Mesh Face
- PlanktonMesh
- Surface
- Twisted Box
- Field
- Geometry
- Geometry Cache
- Geometry Pipeline
- Group
- Transform
- Primitive
- Boolean
- Integer
- Number
- Text
- Colour
- Complex
- Culture
- Domain
- Domian²
- Guid
- Matrix
- Time
- Data
- Data Path
- File Path
- Shader
- Input
- Slider
- Panel
- Boolean Toggle
- Button
- Control Knob
- Digit Scroller
- MD slider
- Value List
- Calendar
- Clock
- Colour Pick
- Colour Swatch
- Colour Wheel
- Gradient
- Graph Mapper
- Image Samper
- File +Import PDB+Atom Data
- Import 3DM
- Import Coordinates
- Import Image
- Import Shp
- Object Details
- Read File
- Util
- Bifocals
- Cherry Picker
- Jump
- Param Viewer
- Scribble
- Data Dam
- Data Recorder
- Relay
- Suirify
- Timer
- Cluster Input & Cluster Output
- Data Input & Data Output
- Fitness Landscape
- Gene Pool & Galapagos
- Maths
- Domain
- Construct Domain
- Deconstruct Domain
- Bounds
- Consecutive Domains
- Divide Domain
- Find Domain
- Includes
- Remap Numbers
- Construct Domian²
- Deconstruct Domain²
- Bounds 2D
- Divide Domain²
- Matrix
- Operators
- Addition
- Division
- Multiplication
- Negative
- Power
- Subtraction
- Absolute
- Factorial
- Integer Division
- Modulus
- Mass Addition
- Mass Multiplication
- Relative Differences
- Equality
- Larger Than
- Similarity
- Smalller Than
- Gate And+Not+Or+Xor
- Gate Majority+Nand+Nor+Xnor
- Polynomials
- Cube & Cube Root
- Square & Square Root
- One Over X
- Power
- Power of 2
- Power of e
- Log N & Logarithm &Natrue Logarithm
- Script
- Evaluate
- Expression
- C# & VB & Python
- Time
- Construct Date
- Construct Exotic Date
- Construct Smooth Time
- Construct Time
- Deconstruct Date
- Combine Date & Time
- Date Range
- Interpolate Date
- Trig
- Cosine & Sinc & Sine & Tangent
- ArcCosine & ArcSine & ArcTangent & CoSecant & CoTangent &Secant
- Degrees & Radians
- Right Trigonometry & Triangle Trigonometry
- Centroid
- Circumcentre
- Incentre
- Orthocentre
- Util
- Epsilon & Golden Ratio & Natural logarithm & Pi
- Extremes
- Maximum & Minimum
- Round
- Average
- Blur Numbers
- Interpolate data
- Smooth Numbers
- Truncate
- Weighted Average
- Complex
- Sets
- List
- Insert Items
- Item Index
- List Item
- List Length
- Partition List
- Replace Items
- Reverse List
- Shift List
- Sort List
- Split list
- Sub List
- Dispatch
- Null Item
- Pick'n'Choose
- Replace Nulls
- Weave
- Combine Data
- Sift Pattern
- Cross Reference
- Longest List
- Shortest List
- Sequence
- Cull Index
- Cull Nth
- Cull Pattern
- Random Reduce
- Char Sequence
- Duplicate Data
- Fibonacci
- Range
- Repeat Data
- Sequence
- Series
- Stack Data
- Jitter
- Random
- Sets
- Create Set
- Set Difference
- Set Difference(s)
- Set Intersection
- Set Majority
- Set Union
- Carthesian Product
- Disjoint
- Mermber Index
- Replace Members
- SubSet
- Delete Consecutive
- Find similar member
- Key/Value Search
- Text
- Characters
- Concatenate
- Text Join
- Text Length
- Text Split
- Format
- Text Case
- Text Fragment
- Text Trim
- Match Text
- Replace Text
- Sort Text
- Text Distance
- Tree
- Clean Tree
- Flatten Tree
- Graft Tree
- Prune Tree
- Simplify tree
- Tree Statistics
- Trim Tree
- Unflatten Tree
- Entwine
- Explode Tree
- Flip Matrix
- Merge
- Match Tree
- Path Mapper
- Shift Paths
- Split Tree
- Stream Filter
- Stream Gate
- Relative Item
- Relative Items
- Tree Branch
- Tree Item
- Deconstruct Path&Construct Path
- Path Compare
- Replace Paths
- Vector
- Field
- Line Charge & Tensor Display
- Point Charge & Scalar Display
- Spin Force
- Vector Force
- Merge Fields & Break Field
- Evaluate Field
- Field Line
- Perpendicular Display
- Scalar Display
- Grid
- Hexagonal
- Radial
- Rectangular
- Square
- Triangular
- Populate 2D
- Populate 3D
- Populate Geometry
- Plane
- Deconstruct Plane
- XY plane & XZPlane & YZ Plane
- Construct Plane
- Line + Line
- Line + Pt
- Plane 3Pt
- Plane Fit
- Plane Normal
- Plane Offset
- Plane Origin
- Adjust Plane
- Align Plane
- Align Planes
- Flip Plane
- Plane Closest Point
- Plane Coordinates
- Rotate Plane
- Point
- Construct Point & Deconstruct
- Numbers to Points
- Points to Numbers
- Barycentric
- Distance
- Point Cylindrical
- Point Oriented
- Point Polar
- To Polar
- Closest Point
- Closest Points
- Cull Duplicates
- Point Groups
- Project Point
- Pull Point
- Sort Along Curve
- Sort Points
- Vector
- Deconstruct Vector
- Vector XYZ
- Unit Vector
- Unit X Y Z
- Amplitude
- Angle
- Cross Product
- Dot Product
- Reverse
- Rotate
- Vector 2Pt
- Vector Length
- Curve
- Analysis
- Control Points
- Curve Middle
- Control Polygon
- Deconstruct Arc
- Deconstuct Rectangle
- End Points
- Polygon Center
- Closed
- Curvature Graph
- Curve Closest Point
- Curve Nearest Object
- Curve Proximity
- Curve Side
- Discontinuity
- Extremes
- Planar
- Curvature
- Curve Frame
- Derivatives
- Evaluate Curve
- Horizontal Frame
- Perp Frame
- Point On Curve
- Torsion
- Curve Domain
- Evaluate Length
- Length
- Length Domain
- Length Parameter
- Segment Lengths
- Point In Curve
- Point in Curves
- Division
- Contour
- Contour (ex)
- Dash Pattern
- Divide Curve
- Divide Distance
- Divide Length
- Shatter
- Curve Frames
- Horizontal Frames
- Perp Frames
- Primitive
- Fit Line
- Line
- Line 2Plane
- Line 4Pt
- Line SDL
- Tangent Lines
- Tangent Lines (Ex)
- Tangent Lines (In)
- Circle
- Circle 3Pt
- Circle CNR
- Circle Fit
- Circle TanTan
- Circle TanTanTan
- Ellipse
- InCircle
- InEllipse
- Arc
- Arc 3Pt
- Arc SED
- BiArc
- Modified Arc
- Tangent Arcs
- Polygon
- Polygon Edge
- Rectangle
- Rectangle 2Pt
- Rectangle 3Pt
- Spline
- Bezier Span
- Interpolate
- Interpolate (t)
- Kinky Curve
- Nurbs Curve
- PolyArc
- PolyLine
- Tangent Curve
- Curve On Surface
- Geodesic
- Iso Curve
- Sub Curve
- Tween Curve
- Knot Vector & Nurbs Curve PWK
- Blend Curve
- Blend Curve Pt
- Catenary
- Connect Curves
- Util
- Explode & Join
- Extend Curve
- Flip Curve
- Shortest Walk
- Fillet(t)
- Fillet
- Fillet Distance
- Offset Curve
- Offset Curve Loose
- Offset on Srf
- Project
- Pull Curve
- Seam
- Curve To Polyline
- Fit Curve
- Polyline Collapse
- Rebuild Curve
- Reduce
- Simplify Curve
- Smooth Polyline
- Surface
- Analysis
- Box Corners
- Box Properties
- Deconstruct Box
- Evaluate Box
- Brep Edges
- Brep Topology
- Brep Wireframe
- Deconstruct Brep
- Dimensions
- Is Planar
- Surface Points
- Area
- Area Moments
- Volume
- Brep Closest Point
- Surface Closest Point & Evaluate Surface
- Point In Brep
- Point In Breps
- Point In Trim
- Shape In Brep
- Osculating Circles
- Principal Curvature
- Surface Curvature
- Freeform
- 4Point Surface
- Surface From Points
- Boundary Surfaces
- Control Point Loft
- Edge Surface
- Fit Loft
- Loft & Loft Options
- Network Surface
- Ruled Surface
- Sum Surface
- Extrude
- Extrude Along
- Extrude Linear
- Extrude Point
- Fragment Patch
- Patch
- Pipe
- Pipe Variable
- Sweep1
- Sweep2
- Rail Revolution
- Revolution
- Primitive
- Plane Surface
- Plane Through Shape
- Bounding Box
- Box 2Pt
- Box Rectangle
- Center Box
- Domain Box
- Cone
- Cylinder
- Quad Sphere
- Sphere
- Sphere 4Pt
- Sphere Fit
- Util
- Divide Surface
- Surface Frames
- Copy Trim
- Isotrim
- Retrim
- Untrim
- Brep Join
- Cap Holes
- Cap Holes Ex
- Merge Faces
- Flip
- Offset Surface
- Offset Surface Loose
- Convex Edges
- Edges from Directions
- Edges from Linearity
- Edges from Points
- Fillet Edge
- Mesh
- Analysis
- Deconstruct Mesh & Face
- Face Normals
- Interior Edges
- Mesh ConvertQuads & Mesh Explode
- Mesh Triangulate
- Face Circles
- Face Boundaries
- Mesh Inclusion
- Mesh Area
- Mesh Closest Point & Mesh Eval
- Mesh NakedEdge
- Mesh Volume
- Mesh AddAttributes & Mesh ExtractAttributes
- Primitive
- Construct Mesh & Mesh Quad
- Mesh Colours
- Mesh Spray
- Mesh Triangle
- Mesh Box
- Mesh Pipe
- Mesh Plane
- Mesh Sphere
- Mesh Sphere Ex
- Mesh Sweep
- Triangulation
- Convex Hull
- PlanktonFromPoints & DeconstructPlankton
- Delaunay Edges
- Delaunay Mesh
- Substrate
- Facet Dome
- Voronoi
- Voronoi 3D
- Voronoi Cell
- Voronoi Groups
- OcTree
- Proximity 2D
- Proximity 3D
- QuadTree
- MetaBall
- MetaBall(t)
- MetaBall(t) Custom
- 3D ConvexHull
- 3D Delaunay
- 3D Voronoi
- Convex Hull Points
- Util
- Mesh Brep & Settings (Custom)
- Settings(Speed)& Settings(quality)
- Mesh FromPoints
- Mesh Surface
- Simple Mesh
- Blur Mesh
- Cull Faces
- Cull Vertices
- Delete Faces
- Delete Vertices
- Mesh Join & Disjoint Mesh
- Mesh Shadow
- Mesh Split Plane
- Smooth Mesh
- Align Vertices
- Flip Mesh
- Mesh CullUnused Vertices
- Mesh Flip
- Mesh UnifyNormals
- Mesh WeldVertices
- Quadrangulate
- Triangulate
- Unweld Mesh & Weld Mesh
- Exposure
- Occlusion
- Intersect
- Mathematical
- Brep / Line
- Curve / Line
- Line / Line
- Mesh / Ray
- Surface / Line
- Brep / Plane
- Contour
- Contour (ex)
- Curve / Plane
- Line / Plane
- Mesh / Plane
- Plane / Plane
- Plane / Plane / Plane
- Plane Region
- IsoVist
- IsoVist Ray
- Physical
- Curve / Curve
- Curve / Self
- Multiple Curves
- Multiple Curves
- Brep / Brep
- Brep / Curve
- Surface / Curve
- Surface Split
- Mesh / Curve
- Mesh / Mesh
- Collision Many/Many
- Collision One/Many
- Region
- Split with Brep
- Split with Breps
- Trim with Brep
- Trim with Breps
- Trim with Region
- Trim with Regions
- Shape
- Boundary Volume
- Solid Difference
- Solid Intersection
- Solid Union
- Split Brep
- Trim Solid
- Region Difference
- Region Intersection
- Region Union
- Mesh Difference
- Mesh Intersection
- Mesh Split
- Mesh Union
- Box Slits
- Region Slits
- Transform
- Affine
- Camera Obscura
- Scale
- Scale NU
- Shear
- Shear Angle
- Box Mapping
- Orient Direction
- Project
- Project Along
- Rectangle Mapping
- Triangle Mapping
- Array
- Box Array
- Curve Array
- Linear Array
- Polar Array
- Rectangular Array
- Kaleidoscope
- Euclidean
- Mirror
- Move
- Move Away From
- Move To Plane
- Orient
- Rotate
- Rotate 3D
- Rotate Axis
- Rotate Direction
- Morph
- Blend Box
- Surface Box & Box Morph
- Twisted Box
- Bend Deform
- Flow
- Maelstrom
- Mirror Curve
- Mirror Surface
- Splop
- Sporph
- Stretch
- Surface Morph
- Taper
- Twist
- Map to Surface
- Point Deform
- Spatial Deform
- Spatial Deform (custom)
- Util
- Compound & Transform
- Inverse Transform
- Split
- Transform Matrix
- Group & Ungroup
- Merge Group
- Split Group
- Display
- Colour
- Colour CMYK
- Colour HSL
- Colour HSV
- Colour L*ab
- Colour LCH
- Colour RGB
- Colour RGB (f)
- Split AHSL & Split AHSV & Split ARGB
- Dimensions
- Text Tag
- Text Tag 3D
- Aligned Dimension
- Line Dimension
- Linear Dimension
- Marker Dimension
- Serial Dimension
- Angular Dimension
- Angular Dimensions (Mesh)
- Arc Dimension
- Circular Dimension
- Make2D & Make2D Parallel View
- Make2D Perspective View
- Make2D Rhino View
- Graphs
- Bar Graph
- Legend
- Pie Chart
- Quick Graph
- Image Gallery
- Preview
- Create Material & Custom Preview
- Cloud Display
- Dot Display
- Symbol (Simple) & Symbol Display
- Symbol (Advanced)
- Vecor
- Point List
- Point Order
- Vector Display
- Vector Display Ex
- Kangaroo 2.0
- 日常百问
- Rhino百问
- 请问如何可以调整材质贴图大小?如何给材质?
- Rhino可以给多重曲面中某一个面单独赋予一个材质么?
- Rhino显示有破面怎么办?
- Rhino可以像Su一样有很真实的阴影么?
- Rhino可以像Su一样一键放置小人来放置视角么?
- 为什么我rhino和su一样的模型,rhino会比su卡?
- 如何让极地模式等显示模式像钢笔模式一样显示外轮廓?
- Rhino建方盒子建筑快么?优秀的建模习惯是什么?
- Tspline建的模型内部结构是什么样子的?
- 曲面UV可以旋转么?
- Rhino导出cad的自由曲线没办法单线变墙怎么办?
- 请问WeaveBird如何安装?6.0可以装Wb么?
- Rhino显示中如何显示线宽?
- Rhino当中的填充图案太少怎么办?可以导入cad的么?
- Rhino里如何把图片转化成矢量线条?
- Rhino想导出DEA格式进Lumion的时候报错,好大一个错误提示框为何?
- Rhino注解点可以导入CAD么?
- Rhino导出或者导入CAD文件?有什么注意事项?
- Rhino6.0可以使用weavebird么?
- rhino如何批量展开多重曲面?
- 如何在当前显示模式下让某个物体以其他显示模式里显示?
- Rhino可以像su一样照片匹配建模么?
- 如何选中一个物件整体着色显示,而不是只有线框显示?
- Mesh网格的线乱七八糟的,如何可以正常显示?只有边线没有内部乱七八糟的线?
- Rhino当中如何在交点处打断线?
- 如何在着色模式里显示物件材质?
- Rhino如何选中物体的时候全部着色显示而不是只显示边线看起来比较乱?
- 为什么rhino导出的cad文件在打印时无法修改为黑色?
- 犀牛如何全屏显示?
- Rhino布尔为什么会失败?
- rhino和GH里调整曲线接缝点的命令是干嘛的,有什么作用?
- Rhino模型又大又卡怎么办?
- Rhino当中的模板,单位,公差如何选择?
- 请问我的截屏面和x y轴都不平行,还是个斜方向的,请问如何导出这个截屏面的剖面呢?
- Rhino可以和su的场景一样同时保存图层和视图变化么?
- Rhino6.0的帮助文档好卡呀,有5.0那样的离线文档么?
- make2d有断线?make2d时间太长?make2d质量不高怎么办?
- Rhino输入命令没有提示了是为什么?就是输入命令不自动补全?
- Rhino可以像cad那样修改物件显示顺序?比如我想让一根线显示在另一根线上?
- 请问大家在rhino里是怎么放家具的呢?比如su导入rhino有很多三角面,而且很卡?怎么做比较好?
- rhino如何设置2d树木或者2d人面向摄像机或跟随镜头一起旋转?
- Rhino无法删除图层怎么办?
- Rhino如何把建筑落到地形上?
- Rhino模型中剖面不是横平竖直的,是带角度的,如何让视窗正对剖面?
- 在rhino里面直接画线,怎么调出来像CAD那样的十字光标?
- Rhino如何像Su一样设置组件为唯一?
- Rhino如何出斜轴测图?和一点北京一样的那种?
- 可以把渲染圆管,圆角,厚度抽离成物体而不仅仅是显示效果么?
- 犀流堂的模型都好大呀,动不动几十兆几百兆,这咋用呀?文件太大太卡怎么办?
- 请问可以分享一下老师得配置文件么?
- Make2D的线稿导入CAD怎么什么都看不到??有的线还变成一段一段的直线了?
- rhino如何对图层快速打开关闭进行一键操作?
- 犀牛这么好用为什么要用su?
- rhino为什么只能在xy平面画?
- Rhino如何导入Revit?
- 学建筑还有前途么?末日黄花?没有钱途?
- Revit如何导入Rhino?
- Rhino建模时如何管理图层?如何分图层比较高效?
- Rhino吃什么配置?
- Tspline或者Rhino7.0的subd最终得到的造型是多重曲面,没法曲面流动?怎么做表皮呢?
- GH百问
- GH如何安装插件?
- 如何修改数值的小数点后位数?
- 如何在一个列表中获得指定数据的所有序号?
- 为什么我跟着教程做的网格地形无法bake?
- GH当中的科学计数法如何调整正常显示?
- 如何像犀流堂一样把logo导入GH当中?
- GH中如何删除重面?
- GH中封闭路径无法单轨扫略?
- 如何根据是否与曲线相交来对图形分组?
- GH如何偏移多重曲面成体?以及两侧偏移?
- GH中如何根据图片生成曲线,即矢量线条?
- 想做穿孔铝板表皮,贴图太假,想做实体模型太卡,怎么办?
- 如何下载网上的地图数据?如何生成城市建筑模型?
- 如何提取钢结构中心线?
- GH如何做动画?有教程么?
- 我觉得我GH学的差不多了,想接触代码,请问学什么代码好?怎么学?
- gh做动画如何切视角?
- GH中如何批量展开多重曲面?
- GH如何像rhino一样缩回曲面?
- 请问如何像网站课程里一样显示运算器名称?
- gh中把物体bake到rhino中,在rhino中处理一下,然后又拾取回来的电池,是哪个哟?
- GH中如何获得拾取的物件的图层名称?
- GH如何抽取奇数列和偶数列?
- GH如何在交点处打断线?
- GH当中可以批量进行Squish么,就是双曲面展开?
- 请问gh中如何把曲线投影到网格上?
- GH当中如何实现Rhino当中两个曲面之间建立均分曲面的命令?
- GH中单轨扫掠失败,但是Rhino当中手工做却可以成功,怎么办?
- grasshopper怎么阻止载入某些插件?
- GH种如何bake线条颜色以及物件材质?
- GH如何删除重复曲线?
- 如何在gh当中获取当前日期时间
- 如何给电池设置过期时间,超过时间,电池自动作废?
- 请问我gh里计算面积的时候显示2.9232e+9,这是什么意思呢?可以改成正常显示么?
- 请问有没有offset crv on mesh这个功能呢?类似于offset crv on srf?
- 给定截面如何批量扫掠生成线脚或者说是装饰线或者说是结构?
- 为什么GH里两个数一摸一样但是却判断不相等?
- 如何设置运算器显示样式,加透明度加白边?像犀流堂视频里一样?
- GH种如何偏移网格成体?
- 如何学习一个新的GH插件?比如Human?Lunchbox?
- Rhino不是Nurbs软件么,那GH中的Mesh运算器是不是对建筑没用呀?可以不学么?
- ABC三个字母,有多少种排列组合方式?GH咋做?
- 如何统一全部曲面方向?
- GH如何创建文字线稿?3D文字?
- 请问如何把GH背景变成白色?并隐藏格线?
- GH中双击界面搜索输入后没有结果是为什么?
- 如何在GH中控制修改线的线型?
- GH有汉化么?
- 在gh中如何根据数字位数在数字前加零,比如5变成005?
- GH的C#运算器可否直接调用GH中的电池?
- Grasshopper中如何像Meshoutline命令一样获取当前视角的外轮廓边缘呢?
- Grasshopper 插件安装失败怎么办?